Build a Battle Royale with Unity & Blender

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55 Hours
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301 Lessons (55h)

  • Section 1 - Unity
    01. Downloading and Installing Unity8:01
    02. Starting Your Project8:04
    03. Unity Interface - View the Game6:44
    04. Unity Interface - Hierarchy and Game Objects14:26
    05. Unity Interface - Project and Console4:34
    Update: Standard Assets for Unity 2018.3+
  • Section 2 - Coding
    06. Intro to Coding7:05
    07. The Basic Script15:58
    08. Hello World12:13
    09. Variables11:04
    10. Access Modifiers6:12
    11. Boolean Values10:52
    12. Loops10:12
    S2 Checkpoint
  • Section 3 - Input
    13. Input10:40
    14. Player Parameters10:40
    15. Player Movement8:37
    16. Update vs. Fixed Update4:30
    17. Player_s Input19:10
    18. Third Person Character14:34
    19. Camera Look13:18
    20. Camera Move10:35
    20 - S3 Checkpoint 1
    22. Mouse Look8:12
    21. Cursor Lock Mode4:27
    23. Animation Movement8:13
    24. Strafing in the Animator11:56
    25. Side Look9:10
    26. Changing the Focal Point Side16:16
    27. Focal Smoothness5:57
    28. Vertical Look6:25
    29. Rotation Point6:15
    30. Camera Improvement15:18
    30 - S3 Camera improvements
  • S4 - Battle Arena
    31. Level Design Basics9:52
    32. Center Zone18:26
    33. Sniping Tower13:48
    34. Reward Vs. Punishment15:15
    35. Simple House10:56
    36. Opening Door18:26
    37. Raycasts18:15
    38. Interacting with Doors9:38
    39. Villa11:16
    40. Terrains14:53
    41. Creating an Interesting Terrain17:52
    42. Grass9:52
    43 - S4 Checkpoint
    43. Terrain Bounds7:48
    44. Canvas19:05
    45. Anchors and Pivots11:02
    46. Text11:03
    47. Updating Resources Text16:39
    48. Tool Selection Interface16:48
    49. Tool Switching10:53
    50. Tool Selector Improvements11:43
    51. Resource Objects13:01
    52. Collection Cooldown5:32
    53 - S4 Checkpoint
    53. Smooth Collection Animations14:37
    54. Adding Obstacle Tools to List19:27
    57. Preserving the Obstacle Rotation6:03
    56. Cycling Between Obstacles17:16
    55. Obstacle Prefabs15:11
    58. Placing Obstacles in the Screen20:06
    59. Using Resources19:01
    60. Obstacles Transparency13:08
    60 - S4 Checkpoint
  • Section 5 - Weapons
    61. Weapon Base Class10:56
    62. Inheritance10:16
    63. Abstract Classes3:52
    64. Item Box17:59
    65. Awarding Ammunition17:06
    66. Weapon Inventory12:19
    67. Weapon Interface8:33
    68 - S5 Checkpoint
    68. Selecting Weapons14:18
    69. Player-Weapon Communication9:19
    70. Shooting Logic14:56
    71. Reloading Logic13:42
    72. Reload Bars10:52
    73. Adding New Weapons12:37
    74. Shooting Raycasts19:04
    75. Correct Shooting Rays20:31
    76. Weapon Accuracy11:43
    77. Destroying Obstacles13:43
    78 - S5 Checkpoint
    78. Shotgun12:01
    79. Improving the Aim Variation7:34
    80. Sniper19:30
    81. Zoom Interface11:51
    82. Rocket Launcher12:29
    83. Make The Rocket Fly10:30
    84. Explosion20:01
    85. Damaging Things20:36
    85 - S5 Checkpoint
  • Section 6 - Targets
    86. Static Enemy17:44
    87. Flying Enemies21:01
    88. Searching for a Player11:54
    89. Chasing Logic17:53
    90. Hitting the Player18:05
    91. destroying the Player11:09
    92. Game Over Screen6:50
    93. Reloading the Scene
    94. Reloading with the Scene Controller12:03
    94 - S6 Checkpoint
  • Section 7 - Multiplayer
    95. Networking Intro6:57
    96. Player Prefab9:02
    97. Spawning Adjustments14:03
    98. Start Positions4:52
    99. Syncing Player Positions10:57
    100. Fixing Network Conflicts13:21
    101. Syncing Animations3:58
    102. Networked Obstacles18:29
    103. Spawning Items10:21
    104. Collecting Boxes9:39
    105. Network Player Hit23:17
    106. Network Player Destroy5:29
    107. Obstacle and Resource Health14:51
    108. Network Collecting Resources11:22
    109 - S7 Checkpoint
    109. Syncing Rockets13:10
    110 - S7 Checkpoint
    110. Syncing Explosions7:12
  • Creating Weapon Assets - Introduction to Blender
    0. Download and Install Blender
    01. Setting Up Blender3:10
    02. Camera Controls1:37
    03. Emulated Numbpad Camera2:01
    04. Basic Object Manipulation4:16
    05. Frequently Used Tools10:57
    06. Mirror Modifier3:48
  • Creating Weapon Assets - Melee Weapons
    01. Pickaxe14:30
    02. WoodCutter Axe7:54
    03. Fireman's Axe9:04
    04. Throwing Axe10:49
  • Creating Weapon Assets - Deagle Gun
    01. Placing Image Reference6:04
    02. Deagle Basic Block (Keystroke)5:47
    03. Deagle Trigger Guard (Keystrokes)9:31
    04. Deagle Main Body Tweaks8:12
    05. Deagle Back Grip15:07
    06. Deagle Hammer6:59
    07. Deagle Sights6:57
    08. Deagle Profile6:29
    09. Deagle Gun Barrel7:33
    10. Deagle Hand Hold11:16
    11. Deagle Trigger3:21
    12. Deagle Materials8:32
  • Creating Weapon Assets - Revolver gun
    01. Revolver Start7:24
    02. Revolver Trigger Guard15:34
    03. Revolver Sights12:18
    04. Deagle Main Body Tweaks8:12
    05. Deagle Back Grip15:07
    06. Deagle Hammer6:59
    07. Deagle Sights6:57
    08. Deagle Profile6:29
    09. Deagle Gun Barrel7:33
    10. Deagle Hand Hold11:16
    11. Deagle Trigger3:21
    12. Deagle Materials8:32
  • Creating Weapon Assets - M40 Sniper
    01. M40 Reference4:11
    02. Sniper Trigger14:35
    03. Sniper Main Body8:54
    04. Sniper Barrel20:38
    05. Sniper Scope10:25
    06. Sniper Scope Details8:01
    07. Sniper Materials and Fix14:56
  • Creating Weapon Assets - Rocket Launcher
    01. RPG Basic Block7:44
    02. Rocket Sights14:24
    03. Rocket Handles25:15
    04. RPG Trigger5:08
    05. RPG Materials8:07
    06. Rocket Pieces15:47
  • Creating Weapon Assets - AR Scar
    01. Scar Body36:22
    02. Scar Railings30:51
    03. Scar Barrel9:29
    04. Scar Front Sights16:23
    05. Scar Back Sights17:28
    06. Scar Back Stock27:24
    07. Scar Materials7:56
  • Creating Weapon Assets - HK MP5
    01. MP5 Start3:56
    02. Weapon Reorganization21:35
    03. MP5 Main body20:56
    04. MP5 Front Sights29:36
    05. MP5 Front Sight (Part 2)17:17
    06. MP5 Top Rails5:33
    07. MP5 Back Sights15:31
    08. MP5 Back Stock40:36
    09. MP5 Materials and Finishing6:58
  • Creating Weapon Assets - UMP
    01. MP5 to UMP4:39
    02. Weapon Reshaping44:04
    03. UMP Top Railing10:17
    04. UMP Mid Body19:58
    05. UMP Front37:57
    06. UMP Back Sight15:52
  • Creating Weapon Assets - Shotgun
    01. Shotgun Base8:07
    02. Shotgun Stock Fix14:22
    03. Shotgun Midbody12:59
    04. Shotgun Underbarrel8:26
    05. Shotgun Minor Details10:18
    06. Shotgun Back Sights11:32
    07. Shotgun Front Sights10:59
  • Creating Weapon Assets Bonus - Winchester Rifle
    01. Sniper to Winchester10:53
    02. Body Modification20:35
    03. Lever Trigger20:40
    04. Winchester Sights15:07
  • Creating The Basic Character Model
    01. Character Setup3:21
    02. Character Head6:20
    03. Character Body Base9:02
    04. Character Legs23:09
    05. Character Arms21:02
    06. Flow Cleanups12:25
    07. Characters Bones35:03
    08. Setup For Textures6:06
    09. Character UVing6:06
    10. Texturing Setup5:52
    11. Texture Painting22:32
  • Enviroment Assets
    01. Traffic cone10:24
    02. Cement Barrier8:36
    03. Cube Barrier7:39
    04. Sandbag Barrier11:34
    05. Telephone Pole8:08
    06. Circle Target11:23
    07. Human Target9:14
    08. Target Fix3:03
    09. Trees42:53
    10. Cactus18:50
    11. Dead Grass11:42
    12. Rocks18:26
    13. Plateau17:01
    14. Smal Hills6:33
    15. Mountain6:24
    16. Tent12:18
    17. Campfire11:06
    18. Environment Fence4:38
    19. Bench6:47
    20. Asset Materials23:46
    21. Wood Platforms10:38
  • Section 8 - Art and Sounds
    111. Art Intro6:31
    112 - S8 Checkpoint
    112. Showing The New Level4:48
    113. Changing Prefab Art10:15
    114. Obstacle Art11:00
    115. Particle Effects9:04
    116. Rocket Sounds9:03
    117. Interface Sounds6:20
    118. 2D vs 3D Sounds10:14
    119. Weapons Sounds8:18
    120. Shooting through the Network18:12
    121. Network Authority for Audio8:37
    122. Footstep Setup7:09
    123. Networking Footstep Sounds16:55
    124 - S8 Checkpoint
    124. hit Sounds6:50
    125. Integrating new Characters13:50
    126. Animation Mask8:36
    127. Animation Layering13:32
    128. Integrating Top animations13:50
    128 - S8 Checkpoint
    129. Adding Weapon Models11:25
    130. Showing Models19:58
    131. Syncing Animation Triggers5:51
    132. Syncing Weapon Equip6:20
    133. Initial Weapon Equip8:55
    133 - S8 Checkpoint
  • Section 9 - Improvements
    134. Energy State7:57
    135. Script Control Of The Energy Ball12:36
    136. Energy Spawning Logic9:09
    137. Adjusting The Movement Speed5:11
    138. Syncing The Energy Mode6:28
    139. Server Screen12:41
    140. Server Screen Integration6:55
    141. Client Screen5:33
    142. Allowing Client To Move3:50
    143. Storm Manager11:07
    144. Storm Visuals
    145. Storm Shrinking Logic11:40
    146. Storm Damage13:10
    147 - S9 Checkpoint
    147. Storm Details8:37
    148. Storm Alert10:38
    149. Minor Adjustments7:23
    150 - S9 Checkpoint
    150. Spreading Weapons11:40
    151. Player Adjustments3:55
    152. Outside Terrain11:24
    153. Post Processing14:33
    154. Outside Lightning3:05
    155. Custom Fonts16:27
    156. Lock Tool Switching While Spawning7:05
    157. Update Bounds2:59
    158. Network Bullets14:01
    159 - S9 Checkpoint
    159. Weapon Difficulty Adjustments6:04
  • Section 10 - Flat Map
    160. New Train Setup12:09
    161. Adding Mountains23:12
    162. Adding Resources10:33
    163 - S10 Checkpoint
    163. Checking the New Map7:52
    164 - S10 Checkpoint
    164. Spreading Weapons15:52
    165. Course Wrap Up4:08
    Assets

Learn How to Build a Mass Multiplayer Game from Scratch

MI
Mammoth Interactive

Instructor

John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in Apple's app store. In his spare time, John likes to play ultimate Frisbee, cycle and work out.

Description

I's clear that there's money to be made making battle royale games. This enormous, 9-level course will take you from absolute zero to battle royale hero. That is, you'll build a multiplayer game from scratch. From getting familiar with the game engine Unity to implementing artificial intelligence, this course has you covered from start to finish. Jump in, and you'll walk through designing, coding, 3D modeling, and level design until you have a complete, polished product.

  • Access 301 lectures & 55 hours of content 24/7
  • Code in C# & navigate the Unity game engine
  • Control & customize your very own hero
  • Make an unforgettable & unforgiving game arena
  • Gain the tools to make any weapon your game needs
  • Learn how to use artificial intelligence in the games you make
  • Set up a local game w/ a local server & a global server with player vs player support

Specs

Important Details

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: beginner

Terms

  • Unredeemed licenses can be returned for store credit within 30 days of purchase. Once your license is redeemed, all sales are final.